Figure 1. A board
The King can move to any adjacent square from to , as shown in Figure 2, as long as it does not fall off the board.
Figure 2. All possible movements of the king
A Knight can jump from to , as shown in Figure 3, as long as it does not fall off the board.
Figure 3. All possible movements of a knight
During the play, the player can place more than one piece in the same square. The board squares are assumed big enough so that a piece is never an obstacle for other piece to move freely.
The player's goal is to move the pieces so as to gather them all in the same square, in the smallest possible number of moves. To achieve this, he must move the pieces as prescribed above. Additionally, whenever the king and one or more knights are placed in the same square, the player may choose to move the king and one of the knights together henceforth, as a single knight, up to the final gathering point. Moving the knight together with the king counts as a single move.
CAMELOT.INcontains the initial board configuration, encoded as a character string. The string contains a sequence of up to 64 distinct board positions, being the first one the position of the king and the remaining ones those of the knights. Each position is a letter-digit pair. The letter indicates the horizontal board coordinate, the digit indicates the vertical board coordinate.
D4A3A8H1H8The king is positioned at D4. There are four knights, positioned at A3, A8, H1, and H8.
CAMELOT.OUTmust contain a single line with an integer indicating the minimum number of moves the player must perform to produce the gathering.